Limsod v0.8.0
Hello everyone !
The first anniversary of Limsod is here, so we have the pleasure to reveal you the biggest update of the game, the one that took us the longest time to make (that's also why it's a bit late for the 1 year anniversary). And to celebrate this first anniversary, what better way to do it than to review all the maps ! So here is the Maps Update, but also a big list of other additions, changes and bug fixes. For this update, we have also redone most of the code, so that it is more optimized than before.
Here is a list of what we have been working on:
Maps Update:
• Agency Map:
• Added new objects on the Agency map
• Modifications of several objects on the Agency map
• Modification of the brightness of the Agency map
• Fixed the performance problems of the Agency map
• Optimization of the Agency map
• Bank Map:
• Added new objects on the Bank map
• Modifications of several objects on the Bank map
• Subway Map:
• Added new objects on the Subway map
• Modifications of several objects on the Subway map
• Modification of the light system on the Subway map
• Optimization of the Subway map
• Labyrinth Map:
• Added new objects on the Labyrinth map
• Modifications of several objects on the Labyrinth map
• Tramway Map:
• Redesign of the Tramway map
• Modification of the light system on the Tramway map
• Modification of the player spawn location on the Tramway map
• Modification of the zombies spawn points on the Tramway map
• Modification of the healboxes location on the Tramway map
• Modification of the spawn speed of zombies on the Tramway map
• Optimization of the Tramway map
• DarkForest Map:
• Redesign of the Dark Forest map
• Modification of the player spawn location on the Dark Forest map
• Modification of the zombies spawn points on the Dark Forest map
• Modification of the healboxes location on the Dark Forest map
• Modification of the spawn speed of zombies on the Dark Forest map
• Modification of the fog in the Dark Forest map
• Fixed the performance problems of the Dark Forest map
• Store Map:
• Redesign of the Store map
• Modification of the player spawn location on the Store map
• Modification of the zombies spawn points on the Store map
• Modification of the healboxes location on the Store map
• Modification of the spawn speed of zombies on the Store map
• Fixed the performance problems of the Store map
• Factory Map:
• Added new objects on the Factory map
• Modifications of several objects on the Factory map
• Dry Mountain Map:
• Added new ambient particles to the Dry Mountain map
• Modification of the terrain texture of the Dry Mountain map
• Modification of the foliage of the Dry Mountain map
• Laboratory Map:
• Added new objects on the Laboratory map
• Modification of the spawn speed of zombies on the Laboratory map
• Modifications of several objects on the Laboratory map
• Modification of the brightness of the Laboratory map
• Optimization of the Laboratory map
• Mountain Map:
• Redesign of the Mountain map
• Modification of the player spawn location on the Mountain map
• Modification of the zombies spawn points on the Mountain map
• Modification of the healboxes location on the Mountain map
• Modification of the spawn speed of zombies on the Mountain map
• Fastfood Map:
• Redesign of the exterior of the Fastfood map
• Added new objects on the Fastfood map
• Added new zombie spawn points on the Fastfood map
• Modification of several objects and textures on the Fastfood map
• Modification of the healboxes location on the Fastfood map
• Fixed several lighting problems on the Fastfood map
• Optimization of the Fastfood map
• Construction Map:
• Redesign of the Construction map
• Modification of the player spawn location on the Construction map
• Modification of the zombies spawn points on the Construction map
• Modification of the healboxes location on the Construction map
• Modification of the spawn speed of zombies on the Construction map
• City Map:
• Redesign of the City map
• Modification of the player spawn location on the City map
• Modification of the zombies spawn points on the City map
• Modification of the healboxes location on the City map
• Optimization of the City map
• Jungle Map:
• Redesign of the Jungle map
• Modification of the player spawn location on the Jungle map
• Modification of the zombies spawn points on the Jungle map
• Modification of the healboxes location on the Jungle map
• Slight decrease of the fog on the Jungle map
• Optimization of the Jungle map
• Others Maps:
• Slight modification of the foliage on the Defense game mode map
• Modification of the water of the Defense game mode map
• Optimization of the Defense game mode map
• Modification of a building on the Unlimited game mode map
• Modification of all skies and sunlight of all maps
• Update of all the images concerning the maps
Additions:
• Added game summary to Victory menu
• Added game summary to Death menu
• Added xp when using the grenade (40xp, 75xp with boost)
• Added an easteregg at game launch
• Added sound for the fireworks
• Added of a decal on the ground at the place of the explosion of the grenade
• Added if the skin offered when passing level 100 is already purchased, then the difference in gold will be given
• Added an indicator when the level reward is obtained
• Added an animation when launching a map
• Added a sound to the purchase of an item in the store
• Added click sound at missing places
• Added new features for logs
• Added missing translations
Changes:
• Modification of the Quest menu
• Modification of the information system in game
• Modification of Pixels skin price (150 -> 100)
• Modification of the projectile size of the weapon
• Modification of the location of the fireworks explosion
• Modification of the fireworks particle
• Slight change of the colors of the xp bar
• Slight change in the color of the bulletholes
• Slight drop in volume and pitch of the jump sound
• Improved quality of the Pixels skin
• Improved border quality on the in-game menu
• Redesign of the Victory menu
• Redesign of the Death menu
• Redesign of the Itch Limsod page
• Updating the Legal
• Updating the information menu
Corrections:
• Fixed a zombie that passed through the ground on the Training game mode map
• Fixed incorrect line in logs
• Fixed the indicated price which was not the same to buy the Tiger, Paper, Rainbow skins
• Fixed that the menu of victory and death could overlap
• Fixed to be able to take fall damage while in the death or victory menu
• Fixed to be able to take damage from the grenade while in the death or victory menu
• Fixed several problems with the in-game pause menu
• Fixed some zombie spawn points that were clogged
• Fixed that some zombies could spawn in the air
• Fixed grenade damage that was not counted as damage in the statistics
• Fixed with the Custom game mode the fall damage was counted in the statistics
• Fixed the timer which was not well centered in its border
• Fixed the zombies that could spawn after the death of the player with the DeathSleeves game mode
• Fixed to be able to spam the fire key with the slow motion activated
• Fixed several problems related to the poison of the toxic zombie
• Fixed that the weapon and accessories could propel the zombies
• Fixed a minor problem with the weapon projectile
• Fixed a problem with the reset controls
• Fixed a problem with the key binding of move backward
• Fixed several translation problems
Optimizations:
• Optimization of the log system
• Optimization of all UI
• Optimization of Pixels skin texture
• Optimization of zombie death
• Optimization of pause menus
• Optimization of the lobby
• Optimization of the loading screen
• Optimization of the store
• Optimization of the toxic zombie
• Optimization of the player
• The game is now less heavy
• Game optimization
=> We remind you that Limsod is in Beta, if you see a bug, please let us know with the bug return button (in-game) or on the Discord. Also, if you have a suggestion you can tell us on the Discord
Files
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Limsod
Limsod is an fps where you have to fight for your survival in a world infested with flesh-eating zombies.
Status | Released |
Author | LimsodGames |
Genre | Shooter, Action, Survival |
Tags | FPS, Horror, Open World, Photorealistic, Post-apocalyptic, Singleplayer, Survival Horror, Zombies |
Languages | German, English, Spanish; Castilian, French, Italian, Portuguese (Portugal), Russian, Chinese, Chinese (Simplified) |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Limsod - Steam ReleaseFeb 09, 2024
- Limsod - Steam announcement (wishlist now)Dec 02, 2023
- Limsod v1.0.0Oct 15, 2023
- Limsod v0.10.1Jul 02, 2023
- Limsod v0.10.0Mar 11, 2023
- Limsod v0.9.1Aug 14, 2022
- Limsod v0.9.0Jun 24, 2022
- Limsod v0.8.3Apr 01, 2022
- Limsod v0.8.2Mar 18, 2022
- Limsod v0.8.1Mar 04, 2022