Limsod v0.1.0


Hello everyone !

This update introduces a major change to game modes & the introduction of difficulty
Here is a list of what we have been working on:

  Additions / Changes Concerning Game Modes :
    - Death Sleeves Game Mode :
            • Changed the ambient volume on the Death Sleeves game mode map
            • Improved the brightness of the Death Sleeves game mode map
            • Change of some objects of the Death Sleeves game mode map
            • Optimization of the loading of the Death Sleeves game mode map
    - Training Game Mode :
            • Removed ammo gained when killing a zombie in Training game mode
            • Changing ammo in Training mode (250 -> 10.000)
            • Debug of the funcionality to switch to the zombie side in Training game mode
            • Changed some objects of the scenery on the map of the Training game mode
            • Changed some objects of the scenery on the map of the Training game mode
            • Changing the brightness on the map of the Training game mode
            • Added the number of kill training zombies in the statistics
    - Combo Game Mode :
            • Removed Combo game mode
    - Preview Game Mode :
            • Removing fall damage with the Preview game mode
            • Added invincibility in the Preview game mode
            • Removing ammo in the Preview game mode
            • Removing the grenade in the Preview game mode
    - Streamer Game Mode :
            • Added Streamer game mode (private for now)
    - Defense Game Mode :
            • Defense game mode map optimization
            • Added a second zombie spawn point on the Defense game mode map
            • Changed the spawn rate of zombies on the Defense game mode map
            • Added a defending totem for the Defense game mode
                        • The totem has 100 health
                        • When a zombie gets too close to the totem, the totem takes 1 damage
            • Added the number of destroyed totem poles in the statistics
            • Added totem damage suffered in statistics
            • Removing the grenade in Defense game mode
    - Unlimited Game Mode :
            • Unlimited game mode map optimization

  Addition / Changes regarding difficulty
            • Added Easy difficulty
            • Added Normal difficulty (default difficulty)
            • Added Hard difficulty
            • Added buttons to change difficulty in the game mode menu
      - Easy Difficulty
            • Changed zombie spawn rate on all maps with easy difficulty => +0.2s from normal rate
                     • The change in the spawn rate of zombies with the easy difficulty is not affected on the map of the DeathSleeves game mode
            • Zombies are less aggressive with easy difficulty
            • You have to be closer to the zombie so that he can see you with the easy difficulty
            • Zombies give 5 ammo to their death with easy difficulty
            • Zombies have a little more health on easy difficulty
            • Change of the XP gained by winning a game with the difficulty easy => 500 to 450 and 200 to 150 (with the xpboost)
            • Change of the XP gained by losing a game with the difficulty easy => 15 to 10 and 50 to 45 (with the xpboost)
            • Change of the XP gained by killing a normal zombie with the easy difficulty => 10 to 8 and 35 to 33 (with the xpboost)
            • Change of the XP gained by killing a brute zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
            • Change of the XP gained by killing a healer zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
            • Change of the XP gained by killing a toxic zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
      - Normal Difficulty
            • Change of the XP gained by killing a normal zombie with the normal difficulty => 15 to 10 and 50 to 35 (with the xpboost)
            • Change of the XP gained by killing a brute zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
            • Change of the XP gained by killing a healer zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
            • Change of the XP gained by killing a toxic zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
            • Change of the XP gained with the normal difficulty when dying: 20 -> 15 and 70 -> 50 (with the xpboost)
            • Change of the XP gained with the normal difficulty by winning a game 700 -> 500 (with the xpboost)
      - Hard Difficulty
            • Changed zombie spawn rate on all maps with hard difficulty => -0.2s from normal rate
                     • The change in the spawn rate of zombies with the hard difficulty is not affected on the map of the DeathSleeves game mode
            • Zombies are more aggressive with hard difficulty
            • The zombies sees you from further away with the hard difficulty
            • Zombies give 3 ammo to their death with hard difficulty
            • Zombies have a little less health on hard difficulty
            • Change of the XP gained by winning a game with the hard difficulty => 500 to 550 and 200 to 250 (with the xpboost)
            • Change of the xp gained by losing a game with the hard difficulty => 15 to 20 and 50 to 55 (with the xpboost)
            • Change of the XP gained by killing a normal zombie with the hard difficulty => 10 to 12 and 35 to 37 (with the xpboost)
            • Change of the XP gained by killing a brute zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)
            • Change of the XP gained by killing a healer zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)
            • Change of the XP gained by killing a toxic zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)

  Changes regarding Maps:
            • Changing the borders of the DarkForest map
            • Changing the volume of the background music of the Laboratory map

  Corrections / Optimizations:
            • Debug of the challenge level 100 (in the quests end)
            • Correction of several translations
            • AK projectile debug
            • Debug of infinite loading with the random map
            • Debug of the camera with the slomo
            • Optimization of the loading of the launch of the game
            • Optimization of map loading
            • Optimization on the DarkForest map

  Other Additions / Changes:
            • Added quest: buy all lobby music (in end quests)
            • Legal update
            • Zombies no longer move together when the player is not targeted by the zombie
            • Modification of the reduced time of the slomo
            • Changing the volume of the jump sound
            • Translation of statistics
            • Updating the information menu
            • Addition of the possibility to change his nickname (available in the options)
            • Addition of number next to the options slide bars to be more precise
            • Changed the XP gained by leveling 5 => 1000 to 500
            • Changed the XP gained by leveling 10 => 2000 to 1000
            • Changed the XP gained by leveling 15 => 3000 to 2000
            • Changed the XP gained by leveling 20 => 4000 to 3500
            • Change of network links in pause menus
            • Added missing network buttons in pause menus
            • Zombies have a 1 in 10 chance of not giving ammunition when they die


=> We remind you that Limsod is in Beta, if you see a bug, please let us know with the bug return button (in-game) or on the Discord.
   Also if you have a suggestion you can tell us on the Discord

Files

Limsod.zip 3 GB
Version 9 Mar 09, 2021

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