Limsod v0.1.0
Hello everyone !
This update introduces a major change to game modes & the introduction of difficulty
Here is a list of what we have been working on:
Additions / Changes Concerning Game Modes :
- Death Sleeves Game Mode :
• Changed the ambient volume on the Death Sleeves game mode map
• Improved the brightness of the Death Sleeves game mode map
• Change of some objects of the Death Sleeves game mode map
• Optimization of the loading of the Death Sleeves game mode map
- Training Game Mode :
• Removed ammo gained when killing a zombie in Training game mode
• Changing ammo in Training mode (250 -> 10.000)
• Debug of the funcionality to switch to the zombie side in Training game mode
• Changed some objects of the scenery on the map of the Training game mode
• Changed some objects of the scenery on the map of the Training game mode
• Changing the brightness on the map of the Training game mode
• Added the number of kill training zombies in the statistics
- Combo Game Mode :
• Removed Combo game mode
- Preview Game Mode :
• Removing fall damage with the Preview game mode
• Added invincibility in the Preview game mode
• Removing ammo in the Preview game mode
• Removing the grenade in the Preview game mode
- Streamer Game Mode :
• Added Streamer game mode (private for now)
- Defense Game Mode :
• Defense game mode map optimization
• Added a second zombie spawn point on the Defense game mode map
• Changed the spawn rate of zombies on the Defense game mode map
• Added a defending totem for the Defense game mode
• The totem has 100 health
• When a zombie gets too close to the totem, the totem takes 1 damage
• Added the number of destroyed totem poles in the statistics
• Added totem damage suffered in statistics
• Removing the grenade in Defense game mode
- Unlimited Game Mode :
• Unlimited game mode map optimization
Addition / Changes regarding difficulty
• Added Easy difficulty
• Added Normal difficulty (default difficulty)
• Added Hard difficulty
• Added buttons to change difficulty in the game mode menu
- Easy Difficulty
• Changed zombie spawn rate on all maps with easy difficulty => +0.2s from normal rate
• The change in the spawn rate of zombies with the easy difficulty is not affected on the map of the DeathSleeves game mode
• Zombies are less aggressive with easy difficulty
• You have to be closer to the zombie so that he can see you with the easy difficulty
• Zombies give 5 ammo to their death with easy difficulty
• Zombies have a little more health on easy difficulty
• Change of the XP gained by winning a game with the difficulty easy => 500 to 450 and 200 to 150 (with the xpboost)
• Change of the XP gained by losing a game with the difficulty easy => 15 to 10 and 50 to 45 (with the xpboost)
• Change of the XP gained by killing a normal zombie with the easy difficulty => 10 to 8 and 35 to 33 (with the xpboost)
• Change of the XP gained by killing a brute zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
• Change of the XP gained by killing a healer zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
• Change of the XP gained by killing a toxic zombie with the easy difficulty => 25 to 20 and 50 to 45 (with the xpboost)
- Normal Difficulty
• Change of the XP gained by killing a normal zombie with the normal difficulty => 15 to 10 and 50 to 35 (with the xpboost)
• Change of the XP gained by killing a brute zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
• Change of the XP gained by killing a healer zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
• Change of the XP gained by killing a toxic zombie with the normal difficulty => 50 to 25 and 100 to 50 (with the xpboost)
• Change of the XP gained with the normal difficulty when dying: 20 -> 15 and 70 -> 50 (with the xpboost)
• Change of the XP gained with the normal difficulty by winning a game 700 -> 500 (with the xpboost)
- Hard Difficulty
• Changed zombie spawn rate on all maps with hard difficulty => -0.2s from normal rate
• The change in the spawn rate of zombies with the hard difficulty is not affected on the map of the DeathSleeves game mode
• Zombies are more aggressive with hard difficulty
• The zombies sees you from further away with the hard difficulty
• Zombies give 3 ammo to their death with hard difficulty
• Zombies have a little less health on hard difficulty
• Change of the XP gained by winning a game with the hard difficulty => 500 to 550 and 200 to 250 (with the xpboost)
• Change of the xp gained by losing a game with the hard difficulty => 15 to 20 and 50 to 55 (with the xpboost)
• Change of the XP gained by killing a normal zombie with the hard difficulty => 10 to 12 and 35 to 37 (with the xpboost)
• Change of the XP gained by killing a brute zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)
• Change of the XP gained by killing a healer zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)
• Change of the XP gained by killing a toxic zombie with the hard difficulty => 25 to 30 and 50 to 55 (with the xpboost)
Changes regarding Maps:
• Changing the borders of the DarkForest map
• Changing the volume of the background music of the Laboratory map
Corrections / Optimizations:
• Debug of the challenge level 100 (in the quests end)
• Correction of several translations
• AK projectile debug
• Debug of infinite loading with the random map
• Debug of the camera with the slomo
• Optimization of the loading of the launch of the game
• Optimization of map loading
• Optimization on the DarkForest map
Other Additions / Changes:
• Added quest: buy all lobby music (in end quests)
• Legal update
• Zombies no longer move together when the player is not targeted by the zombie
• Modification of the reduced time of the slomo
• Changing the volume of the jump sound
• Translation of statistics
• Updating the information menu
• Addition of the possibility to change his nickname (available in the options)
• Addition of number next to the options slide bars to be more precise
• Changed the XP gained by leveling 5 => 1000 to 500
• Changed the XP gained by leveling 10 => 2000 to 1000
• Changed the XP gained by leveling 15 => 3000 to 2000
• Changed the XP gained by leveling 20 => 4000 to 3500
• Change of network links in pause menus
• Added missing network buttons in pause menus
• Zombies have a 1 in 10 chance of not giving ammunition when they die
=> We remind you that Limsod is in Beta, if you see a bug, please let us know with the bug return button (in-game) or on the Discord.
Also if you have a suggestion you can tell us on the Discord
Files
Get Limsod
Limsod
Limsod is an fps where you have to fight for your survival in a world infested with flesh-eating zombies.
Status | Released |
Author | LimsodGames |
Genre | Shooter, Action, Survival |
Tags | FPS, Horror, Open World, Photorealistic, Post-apocalyptic, Singleplayer, Survival Horror, Zombies |
Languages | German, English, Spanish; Castilian, French, Italian, Portuguese (Portugal), Russian, Chinese, Chinese (Simplified) |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Limsod - Steam ReleaseFeb 09, 2024
- Limsod - Steam announcement (wishlist now)Dec 02, 2023
- Limsod v1.0.0Oct 15, 2023
- Limsod v0.10.1Jul 02, 2023
- Limsod v0.10.0Mar 11, 2023
- Limsod v0.9.1Aug 14, 2022
- Limsod v0.9.0Jun 24, 2022
- Limsod v0.8.3Apr 01, 2022
- Limsod v0.8.2Mar 18, 2022
- Limsod v0.8.1Mar 04, 2022